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4.48 PSYCHOSIS 

Set & Lighting Design

LIPA production
 

The writers final play examines clinical depression, dissociation and death. This staging was centred around ‘Sarah 1’ and then 3 other versions of ‘Sarah.’ 

The design embodied this sensation of vast emptiness with an elongated stage and 450kg of black sand. The large black stage crossfaded from a shiny and smooth surface to uneven opaque black dunes in which Sarah was lost.

Director: Nick Bagnall

Set/Lighting Designers: Lotus Choffel & Anne-Maria Nystad

Costume Designer: Roisin Jenner 

Sound Designer: Jonah Rogers

Production: LIPA

ZONES D'OMBRES 

Set, Lighting, Costume & AV Design

As the first part of the diptych Dérives, this piece explores the rich layers of oral expression. Blending slam, singing, and rap, it unfolds as a poetic concert that tells the story of a singular individual.

Much like a modern-day Ulysses, the protagonist embarks on a journey, leaving behind the deep rural roots of their birthplace to plunge headlong into the chaotic, soul-consuming urban sprawl of the MEGAVILLE. Through this narrative, we witness their physical and emotional descent as they navigate the overwhelming violence and intensity of the metropolis.



Director/Narrator: Christophe Tostain 

Set/Lighting/Costume/AV Design: Lotus Choffel

Bass: Alexandre Simoni 

 

Coproductions:
Le Trident Scène Nationale de Cherbourg, l'URFR de Poitou Charentes

Support:
Théâtre Artéphile, Théâtre des Miroirs, Ville de Cormelles le Royal, Médiathèque les 7 Lieux (Bayeux), l'Autre Lieu

LE DERNIER APPARTEMMENT

Set/Lighting & Costume Design

In a post-apocalyptic world, a lone character is left behind in an abandoned apartment, once filled with life. The people who shared this space—friends, family—have gone, forced to leave in search of help.

 

Surrounded by their lingering presence, the character is haunted by memories of human connection, clinging to fragments of past conversations and companionship.

As the days stretch on, isolation takes its toll. The line between reality and delusion blurs, and the apartment transforms into a stage for the absurd. Much like in Waiting for Godot, the character is trapped in an endless wait, slipping deeper into madness as time and meaning unravel. The quiet becomes suffocating, and the space once filled with life now mirrors the character’s slow descent into chaos.


Director: Christophe Tostain 

Set/Costume & Lighting Design: Lotus Choffel

 

Coproduction:
Tanit Théâtre (Lisieux, France)

THINGS LOST

Set, Costume & AV Design

In this devised play, the immersive design seeks to give physical form to the passage of time. As the actors move through the space, their bodies dusted in chalk, they leave behind traces—visual imprints of their presence. While they traverse the space, they recount brief stories of loss and absence, each marking the invisible weight of time.
 

The costumes, crafted from organza, play with transparency, evoking the fragile, ghostly essence of memory. Inspired by the installations of Do-Ho Suh, the garments embody the lingering presence of what once was, echoing the past through their ethereal form.


Director: Kerry Frampton

Set, Costume & AV Designer: Lotus Choffel & Chelsea Boyce
Lighting Designer: Charly Dunford

Sound Designer: Adam Parker

LOVEPLAY

Moira Buffini

Speculative Set/Costume & AV Design

Depicting love stories from Antiquity to modern times, the set acts as a camera in reverse: 

At each change of scene (new era) a significant painting or piece of art of that time is projected on the three walls surrounding the audience, a drop of water fades the projections and the scene starts. The characters in each scene match the mood and colours of the piece of art projected; the image becomes reality (reverse camera)

One element stays throughout the play: the fountain - inspired by the fertility fountains in Indonesian culture. More than fertility it represents time passing as the sound of water running is present throughout.

Collaboration with director Francesca Goodridge

ENTERTANING Mr SLOANE

Joe Orton

Speculative Set & Costume Design

The set aims to underline the perverse behaviours of the characters. Treating the space as a character in itself, reflecting the depravity of their interactions all the while keeping a touch of humour:

Kath rips pieces of wall paper to frame and hang them as decoration,

Black mould will spread on the walls throughout the play (projection).

Collaboration with director Fiona Buffini

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